Zelda-like Engine Progress [2] Basic level editor

Today I put in the “Maker” part of “Zelda Maker.” You can place the three tiles that are in the game, set the boundaries of the room, and run the game. The room boundaries were by far the hardest part, but they’re working pretty well right now. Those are what tells the camera to snap to the corners (instead of always being centered on the player).

In the future I’d like to have a visual indicator on what your room selection looks like. It’ll probably just be a square that snaps to the grid, and maybe becomes different colors depending on if the room is smaller than the camera or something.

There’s a bug you can see with the player not going back to the default state and instead strafing around. Maybe I can get back to working on the actual gameplay tomorrow 😉