Category Archives: Godot 3.0 Zelda-like Tutorial

Godot 3.0 Zelda-like Tutorial [2] Walk and Push Animations

Introduction

Hello! This is part two of the Zelda-like tutorial. This part will cover animations. By the end of the tutorial we should be able to walk around in four directions and push up against walls. As I said in the last one, expect some very minor differences between the video and text tutorials. If you are watching the video and following along here at the same time, just keep that in mind.

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Godot 3.0 Zelda-like Tutorial [1] Movement and Collision

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Introduction

Hello everyone! Welcome to the first of a series of tutorials on creating a Zelda-like game with Godot 3.0. We will be mimicking the GameBoy Color Zelda games as closely as possible in the tutorial. If you do not care much for Zelda all of these concepts will still apply for your own top-down Action-Adventure game.

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